A 2D action RPG · In development · v0.91.8

The house was familiar. The world beyond the door was not.

A survivor wakes in the same room, in the same house. Outside, a forest has replaced the street. Between its trees, unfamiliar creatures move. The search for a way home begins with a door.

Desktop and mobile · Account required · No PvP

Game language: English

10Character paths
10Known regions
12Named guardians
208Fixed quests
∞Endless Rift floors
4Ranking modes

Rendered by the game engine

Three places you will stand in.

All screenshots
The VigilThe refuge where every journey begins. A fire, a smith, a herbalist and a guardian who keeps the plates with letters.
Winter frontierStone streets under the snow, frozen memories in the alleys and a white bear at the edge of town. Level 85 and up.
The Endless RiftFloor 19: elites, a sealed staircase and the Buried King waiting between them.

How it plays

Wake up. Walk out. Choose a path.

  1. 01

    Leave the house

    WASD or the on-screen stick. The door is south. Ena is by the fire, and the first creature is on the road east.

  2. 02

    Learn a path

    Ena offers one of nine vocations from the start. Or stay a Survivor and decide later, keeping everything you earned.

  3. 03

    Hunt, train, return

    Prepare your build, track a goal and hunt alone or with up to three characters from your account. Away hunts keep progressing: 24 hours at full rate, then 48 hours at 25%. Return to see your gains and your next step.

Bestiary · 54 creatures

The first ones you will meet.

Guardians and regions

Choose how you fight

Ten paths. Nine vocations and one that stays open.

Every path in detail
  • Knight

    Front line · Steel

    Physical pressure and endurance on the front line. Heavy weapons, shields and the resolve to hold ground while everything else falls apart.

  • Ranger

    Distance · Precision

    Distance, precision and a companion. Bows and quivers, sharp shots and the discipline to keep moving.

  • Arcanist

    Elemental · Area

    Control and magical area damage. Elemental spells shape the battlefield before the enemy reaches you.

  • Necromancer

    Souls · Summons

    The dead, souls and the conversion of creatures. Undead summons fight beside you, and four bonds deepen what they become.

  • Paladin

    Conviction · Support

    Mace strikes build Conviction, a combat resource from 0 to 5. Spend it on protection, recovery or judgement.

  • Assassin

    Blades · Combos

    Twin blades, combos built from clean hits, poison and finishers. Lower defense, so get in, wound, and get out.

  • Druid

    Forms · Nature

    Thorns at range in human form, then a temporary beast form for close combat. Roots, recovery and control.

  • Engineer

    Distance · Machinery

    A physical ranged fighter with flintlock pistols, mechanical rifles and a deployable sentry. Explosives clear groups; field repairs and reinforced plating keep the workshop's work alive.

  • Alchemist

    Reagents · Volatile

    Combat reagents, temporary mixtures, bombs and controlled mutation. Its own class resources, never your potion stock.

  • Survivor

    No vocation · Open path

    Stay unchosen. Explore, do services for the residents, use common equipment and basic training. A vocation can still be learned later, keeping everything earned.

Loot · 108 illustrated bases across nine vocations

Worth going back for.

Sets, uniques and gems
  • Knight equipment illustrations: Spiked mace, Halberd, Flamberge, Great helm, Plate cuirass, Gauntlets, Greaves, Sabatons, Heater shield, Lion signet, Shield pendant, Griffin relic

    KnightFull family · levels 1 to 95

    Mace, halberd, flamberge, helm, plate, gauntlets, greaves, sabatons, shield, ring, chain and a griffin relic.

  • Ranger equipment illustrations: Longbow, Crossbow, Chakram, Hooded cowl, Leather jerkin, Bracers, Trousers, Boots, Quiver, Amber ring, Feather pendant, Antler relic

    RangerFull family · levels 1 to 95

    Bows, blades, hood, leathers, gloves, boots, quiver, ring, necklace and a relic for the hunt.

  • Arcanist equipment illustrations: Crystal staff, Orb staff, Sceptre, Circlet, Arcane robe, Gloves, Breeches, Boots, Grimoire, Sapphire ring, Crystal pendant, Astrolabe relic

    ArcanistFull family · levels 1 to 95

    Staves, sceptre, circlet, robe, gloves, breeches, boots, grimoire, ring, pendant and an astrolabe relic.

  • Necromancer equipment illustrations: Skull staff, Bone dagger, Bone trident, Hood, Bone armour, Gloves, Trousers, Boots, Phylactery, Skull ring, Bone chain, Soul lantern

    NecromancerFull family · levels 1 to 95

    Skull staff, bone dagger, trident, hood, bone armour, gloves, boots, phylactery, ring, chain and a soul lantern.

  • Paladin equipment illustrations: Sun mace, Warhammer, Sceptre, Great helm, Tabard plate, Gauntlets, Greaves, Sabatons, Kite shield, Signet ring, Sun medallion, Reliquary lantern

    PaladinFull family · levels 1 to 95

    Sun mace, warhammer, sceptre, great helm, tabard plate, gauntlets, greaves, sabatons, kite shield, signet ring, sun medallion and a reliquary lantern.

  • Assassin equipment illustrations: Dagger, Twin daggers, Kukri, Masked hood, Strapped leathers, Vial gloves, Trousers, Wrapped boots, Hooked dirk, Serpent ring, Fang pendant, Iron raven

    AssassinFull family · levels 1 to 95

    Dagger, twin daggers, kukri, masked hood, strapped leathers, gloves with vials, trousers, wrapped boots, hooked dirk, serpent ring, fang pendant and an iron raven.

  • Druid equipment illustrations: Amber staff, Thorn staff, Antler club, Leaf circlet, Bark mantle, Leaf gloves, Woven breeches, Fur boots, Dryad idol, Vine ring, Moss pendant, Acorn relic

    DruidFull family · levels 1 to 95

    Amber staff, thorn staff, antler club, leaf circlet, bark mantle, leaf gloves, woven breeches, fur boots, dryad idol, vine ring, moss pendant and an acorn relic.

  • Engineer equipment illustrations: Flintlock pistol, Mechanical rifle, Toolkit, Workwear, Gloves, Trousers, Boots, Rings, Charms, Trinkets

    EngineerFull family · levels 1 to 95

    One-handed flintlock pistols, two-handed mechanical rifles and offhand toolkits. Protective workwear, gloves, boots and workshop accessories complete the loadout.

  • Alchemist equipment illustrations: Flask pistol, Reagent rifle, Catalyst rod, Goggled cap, Vial coat, Gloves, Pocketed trousers, Buckled boots, Catalyst, Sigil ring, Vial pendant, Alembic relic

    AlchemistFull family · levels 1 to 95

    Flask pistol, reagent rifle, catalyst rod, goggled cap, vial coat, gloves, pocketed trousers, buckled boots, catalyst, sigil ring, vial pendant and an alembic relic.

Notes from an unfamiliar world

The journal

All entries

Oct 15, 2026 · Update · v0.91.2

The weight of a hit

Oct 15, 2026v0.91.3

Choose your combat style

Choose more damage, stronger protection or a balanced approach for each character, in manual combat and automatic hunts.

Oct 15, 2026v0.91.4

Read every hit

White normal hits, gold criticals and red incoming damage make each exchange easier to read on desktop and phone.

Known lands · Terras conhecidas

Nine regions, from the grove to the wound.

The world
  1. 01Rootbound Haven, settlement in Whispering Woods

    Whispering WoodsBosque dos Sussurros

    Level 1–4

    The first voices still remember their names.

  2. 02Amber Rest, settlement in Amber Valley

    Amber ValleyVale Âmbar

    Level 4–8

    Salt caravans once crossed these roads. Now only echoes pass.

  3. 03Ashen Hold, settlement in Ashlands

    AshlandsTerras de Cinza

    Level 8–14

    Under the ash, doorless towers cast very straight shadows.

  4. 04Bellringers' Outpost, settlement in Forest of Bells

    Forest of BellsFloresta dos Sinos

    Level 12–25

    If you hear a bell among the trees, do not answer with your name.

  5. 05Drylight Harbor, settlement in Widow's Salt Flats

    Widow's Salt FlatsSalinas da Viúva

    Level 25–45

    The sea withdrew. Beneath the salt, a city keeps breathing.

  6. 06Still Waters, settlement in Marsh of the Buried

    Marsh of the BuriedBrejo dos Sepultados

    Level 40–65

    The dead here give back every footprint you leave.

  7. 07Ironhearth, settlement in Furnace Dominion

    Furnace DominionDomínio da Fornalha

    Level 60–90

    The mountain works day and night. Nobody knows for whom.

  8. 08Last Dawn, settlement in Crown of Winter

    Crown of WinterCoroa do Inverno

    Level 85–125

    Under the ice there are windows. Thousands of them.

  9. 09Threshold, settlement in The World Wound

    The World WoundA Ferida do Mundo

    Level 120+

    Distances shift. Maps disagree. Your steps arrive before you do.

Guardians

Names the residents say quietly.

All twelve
  • Level 4

    The Thorn King

    O Rei dos Espinhos · Whispering Woods

  • Level 20

    The Faceless Bellringer

    O Sineiro Sem Rosto · Forest of Bells

  • Level 38

    The Salt Widow

    A Viúva de Sal · Widow's Salt Flats

  • Level 45

    The Nameless

    O Sem-Nome · Widow's Salt Flats

  • Level 110

    The White Hunger

    A Fome Branca · Crown of Winter

  • Level 165

    The Ageless Watcher

    O Vigia Imemorial · The World Wound

The door is open

A new journey begins with a name.

Sign up with an email and the name of your first character. Confirm the email, open the game, walk out of the house. Ena will be by the fire.

Free to play · Optional rubies and Premium

The player character inside the starting house, with the Vigil and its residents around it