Journal

Every version, every note, in order.

Release notes, stories from the world and practical field guides. Reviewed entries are published one day at a time.

Oct 15, 2026v0.91.2

The weight of a hit

Clearer spell impacts, sharper lightning and a more deliberate sweep for melee attacks.

Oct 15, 2026v0.91.3

Choose your combat style

Choose more damage, stronger protection or a balanced approach for each character, in manual combat and automatic hunts.

Oct 15, 2026v0.91.4

Read every hit

White normal hits, gold criticals and red incoming damage make each exchange easier to read on desktop and phone.

Oct 14, 2026v0.90.3

Clearer menus, a clearer first step

Four main Character destinations, clearer inventory actions, shorter settings and a guiding light for the start of your journey.

Oct 14, 2026v0.90.4

Put your gold to work

Ten advanced forge ranks give high-level characters permanent goals for their gold and essence. Equipment selling and recycling have a clearer name.

Oct 14, 2026v0.90.5

A fuller arsenal

Equipment packs can now draw from every equipment slot, with three different slots in each arsenal.

Oct 14, 2026v0.90.6

The gold market

Give spare equipment a new purpose. Buy and sell gear between players for gold, with clear prices and Account bank delivery.

Oct 14, 2026v0.90.7

Find your pending rewards

See pending rewards at a glance, find Guild directly in the main menu and recognize your inventory resources.

Oct 14, 2026v0.90.8

Fight on your terms

Select a foe and keep attacking while you move and cast spells with the phone controls.

Oct 14, 2026v0.90.9

The advanced grimoire

Give saved spell points a purpose with ten advanced ranks for every class skill, starting at level 100.

Oct 14, 2026v0.91.0

Recover and retaliate

Recovery becomes a build choice, potions restore a measured portion, and desktop players can keep attacking a selected target.

Oct 14, 2026v0.91.1

Six spells in motion

Equip six spells, choose assisted spell rotation during manual combat, and reduce background drawing on phones.

Oct 13, 2026v0.87.5

A fight worth winning

Bosses retaliate after being attacked, punish repeated routes, and offer stronger rewards. Four new Hunt difficulties reach level 284.

Oct 13, 2026v0.87.6

Training that reaches your techniques

Physical classes gain offensive technique power from weapon training, Engineers benefit from Agility, and automatic hunters hold more useful fighting positions.

Oct 13, 2026v0.88.0

The Salt Below

Follow a lighthouse signal into a new Salt Flats cavern: two linked story missions, three floodgates, the Brine Keeper and exclusive treasures.

Oct 13, 2026v0.88.1

Feet on the cavern floor

Cavern pillars and rocks sit on their painted bases, with close contact shadows and stationary dropped items.

Oct 13, 2026v0.89.0

The lights we carry

Choose how to cross the Salt cavern, rescue its last mechanic and work toward a specific accessory with each victory.

Oct 13, 2026v0.89.1

The floodgate works

Dark limestone, blue brine and working brass mechanisms give the Salt cavern its own visual identity.

Oct 13, 2026v0.90.0

A world with its own character

Regional trees, textured ground and new town buildings bring more of each landscape's character into the places you explore.

Oct 13, 2026v0.90.1

The Rift comes to you

Rift enemies engage as soon as you enter, bringing the fight to you and your party.

Oct 13, 2026v0.90.2

Finer world details

Finer ground textures and sharper town facades bring scenery closer to the scale of your characters.

Oct 12, 2026v0.85.6

Bosses fight back

Overlapping attack sequences, stronger dungeon guardians and corrected Necromancer summon scaling.

Oct 12, 2026v0.85.9

Ruins with a sense of place

Reed banks, paired arcades and quarry courts give the three frontier hunts distinct ground plans.

Oct 12, 2026v0.87.0

Towns with streets of their own

Ten distinct town plans replace the repeated two-house layout, with connected streets, plazas and forty accessible buildings.

Oct 12, 2026v0.87.1

More ground to hunt

663 additional monster homes fill connected gaps across all nine regions and six frontier hunts.

Oct 12, 2026v0.87.3

Break the circle

Bosses anticipate repeated escape routes with fixed ground warnings. The Hunting Atlas now distinguishes fifteen world bosses from four dungeon guardians.

Oct 11, 2026v0.85.4

Warm lights in a darker world

Regional dusk tones and local firelight give the world more depth, with less glare on open terrain.

Oct 11, 2026v0.85.5

A little more life underfoot

Softer natural terrain transitions, subtle surface detail and world-anchored ambient effects.

Oct 10, 2026v0.84.10

More hunting, less clicking

Add a third character to your duo, collect ready quest rewards together and fuse matching jewels in one batch.

Oct 10, 2026v0.84.13

Keep the hunt moving

Automatic hunts recover from unsuitable areas and retry blocked regional journeys.

Oct 10, 2026v0.84.14

Stay close to the next fight

Solo hunters stay near cleared spawns, and ranged vocations recognize safe nearby firing positions.

Oct 10, 2026v0.84.8

Places along the road

Eight hunting districts gain connected paths, courts and regional terrain, extending the Salt ruins revision across the continuous world.

Oct 10, 2026v0.84.9

A readable party panel

Party rewards and character controls now use dark reading panels with clear text.

Oct 10, 2026v0.85.1

Clearer automatic hunt controls

The potion restocking panel now matches the Journal's dark reading surface, with clearer numbers and field borders.

Oct 10, 2026v0.85.0

The Engineer joins the hunt

Firearms, grenades and a sentry replace the Riftwalker, alongside automatic recovery from interrupted party synchronization.

Oct 9, 2026v0.82.22

Lighter Auto hunts

Less repeated work while automatic hunters keep track of attacking creatures.

Oct 9, 2026v0.82.23

Equipment that keeps up

Auto equipment checks your backpack when a new level unlocks gear you already own.

Oct 9, 2026v0.83.0

A route to follow

A 1,000-stage idle campaign with personal chapter rewards, shared party routes and clearer creature-level areas.

Oct 9, 2026v0.83.1

Growth for the Survivor

Automatic attributes now support the chosen Survivor path, with clearer comparisons in the Attributes panel.

Oct 9, 2026v0.83.2

Armor for the road ahead

Later campaign armor now brings Epic quality and an additional useful bonus, while earned rewards keep their original values.

Oct 9, 2026v0.83.3

Room for the party's loot

A party can now use available stash space when collecting equipment from a completed dungeon or Rift room.

Oct 9, 2026v0.83.4

Build your next arsenal

Equipment arsenals, workshop supplies, essence packs and +500% Apex elixirs arrive in the Treasury.

Oct 9, 2026v0.83.5

A tidier Treasury

Elixir prices, stock and actions line up across grades, with clearer controls on phones.

Oct 9, 2026v0.83.6

Back to the Rift

Resume an automatic Rift hunt after returning to the same open game session, with clearer recovery when storage fills.

Oct 9, 2026v0.83.7

A hunt that grows with you

Free Auto Hunt advances into eligible regions and moves to stronger local hunting grounds as your party grows.

Oct 9, 2026v0.83.8

A caster in the necromancer's army

The Reaper fights with ranged soul magic, ancient ruins sit on their bases, and XP elixirs explain their away-hunt benefits.

Oct 9, 2026v0.84.2

More room for your journey

Continuous lists, darker reading panels and clearer Store and Character layouts on desktop and phone.

Oct 9, 2026v0.84.4

Talents with a destination

Automatic talents follow class and specialization plans, reserving points for later unlocks.

Oct 9, 2026v0.84.5

Paths through the Salt ruins

Courtyards, saltwater channels and connected stone paths give an existing part of the Salt Flats a clearer shape.

Oct 9, 2026v0.84.6

Read the ground, choose your opening

Salt barrages, advancing roots and paired furnace blasts give three world creatures different ways to challenge your positioning.

Oct 8, 2026v0.82.11

Stronger rarity colors

More distinct item colors in the backpack and equipped slots, with the dark inventory retained.

Oct 8, 2026v0.82.12

Loot after an away hunt

Uncollected drops stay on the ground when an away hunt cannot fit them into your bags.

Oct 8, 2026v0.82.13

Party boss return times

Returning to the world keeps field bosses on cooldown for the whole party.

Oct 8, 2026v0.82.14

More room on small screens

Double combat XP, clearer inventory colors, better small-screen layouts and more reliable party and away progress.

Oct 8, 2026v0.82.15

Finish the fight

Automatic hunters keep their chosen target through pursuit, and parties keep a steadier shared focus.

Oct 8, 2026v0.82.16

Return with a purpose

Your away report now connects earned progress to your tracked goal, with a direct route to the next action.

Oct 8, 2026v0.82.17

Room to play

A clearer phone battlefield, with compact controls at the edges and less idle information during manual play.

Oct 8, 2026v0.82.18

A steady pulse

Periodic equipment healing keeps a consistent rhythm during refuge training.

Oct 7, 2026v0.81.10

Finish the hunt together

Party Rift victories complete correctly, dungeon returns stay on valid ground, and away hunts respect field-boss cooldowns.

Oct 7, 2026v0.81.13

Hand control back to your party

After manual movement or an attack, switching characters lets the previous member rejoin the active group hunt.

Oct 7, 2026v0.81.14

Talents within reach

Clearer talent layouts on short phone screens, with all twelve choices together and room to read and invest.

Oct 7, 2026v0.81.5

Hold your ground

Hits no longer push monsters and bosses backwards, keeping party fights and melee targets in place.

Oct 7, 2026v0.81.6

Growth that continues

Effective skill upgrades, clearer build values and party hunts that recover and resume while you are away.

Oct 7, 2026v0.81.9

A clearer view of your party hunt

Party hunt statistics survive character selection, formation avoids discarded setup work, and confirmed equipment transfers restore normal saving.

Oct 7, 2026v0.82.0

The field journal

Worn paper, clearer records, and menus that use the room on your screen before adding pages.

Oct 7, 2026v0.82.1

A better fit

A leather-bound expedition journal, parchment leaves and brass controls in contained desktop windows.

Oct 7, 2026v0.82.10

Character imports with equipment

Importing a character backup into an occupied slot now keeps valid equipment ownership together with the replacement.

Oct 7, 2026v0.82.2

Room for the details

Desktop training and hunting sheets use their available space more effectively.

Oct 7, 2026v0.82.3

Clearer inventory

Visible inventory dividers, clearer item counts and a better fit for account forms.

Oct 7, 2026v0.82.4

A path for the wolf

Transformed Druids keep their route around obstacles during automatic hunting.

Oct 7, 2026v0.82.5

A restful arsenal

Dark inventory trays, softer item colors and visible dividers.

Oct 7, 2026v0.82.6

A steady backpack

Auto arrange keeps the backpack grid steady instead of hiding a row behind extra pages.

Oct 7, 2026v0.82.8

A fitted backpack

Inventory cells use the available space, with vacant slots completing the visible grid.

Oct 7, 2026v0.82.9

Clearer item rarities

Stronger rarity colors and clearer item frames on the dark inventory surface.

Oct 6, 2026v0.78.0

Progress in view

Gold and remaining XP stay visible on phones, with a lighter rendering option and corrected away training for hybrid and summoning builds.

Oct 6, 2026v0.79.1

Steadier party footwork

Party members follow and fight without competing movement orders, and unreachable class loot no longer holds the group in place.

Oct 6, 2026v0.79.2

Keep the party in view

A shared camera, spaced following positions and regrouping keep the three characters together through a hunt.

Oct 6, 2026v0.79.3

A shared return

Parties return to one refuge, formation reports its progress, and city routes respect narrow corners.

Oct 6, 2026v0.79.0

Travel together

Form an idle party of up to three account characters, with full personal XP, separate equipment and a simpler main menu.

Oct 6, 2026v0.80.0

Roots and recovery

Grounded tree roots, recognizable enemy attacks and clearer recovery for fallen party members.

Oct 6, 2026v0.81.2

Room for the party

Party portraits and the Journey journal now have their own space on desktop.

Oct 6, 2026v0.81.3

Loot together

Nearby party loot is collected automatically, with class distribution and personal loot rules preserved.

Oct 6, 2026v0.81.4

Revive in the field

Revive a fallen party member beside the group during combat, with a visible gold fee.

Oct 6, 2026v0.81.0

Fight as a party

Shared targets, closer formations, allied healing and a better pace for useful party builds while away.

Oct 5, 2026v0.69.0

The roads remember

Twelve story missions beyond the first Echo, two lasting season challenges, earned seals and outfits, and a new Survivor.

Oct 5, 2026v0.70.0

The Unforgotten

Four lasting challenges, two earned titles and away hunts that follow your build.

Oct 5, 2026v0.71.0

The returning path

Long away hunts release the browser between encounters, and Auto Hunt keeps advanced frontier areas.

Oct 5, 2026v0.72.0

Less work on return

Less waiting after away hunts and when comparing equipment.

Oct 5, 2026v0.73.0

A faster return

More reliable character loading and less waiting after an away hunt.

Oct 5, 2026v0.74.0

Menus that follow the hunt

Open character panels reflect new points, quest rewards and equipment changes as the hunt continues.

Oct 5, 2026v0.75.0

A reason to return

Nine regions, 27 earned legendary treasures and a shared bestiary of exact drop rates. Choose a hunting ground and keep it across active and away hunts.

Oct 4, 2026v0.64.1

Bonds worth saving for

Companions and mounts become longer-term gold goals, with all existing bonds preserved.

Oct 4, 2026v0.66.0

A sound for every strike

New combat recordings distinguish bows, blades, claws and each school's magic.

Oct 4, 2026v0.67.0

A place for every jewel

Socket jewels across the whole outfit, preview each piece's bonus, and see the current combat target.

Oct 3, 2026v0.58.0

Claws and clear targets

A new werewolf form for the Druid, accurate automatic area spells, and a more compact character picker.

Oct 3, 2026v0.62.1

Return to the last refuge

Death now returns a character to the last refuge visited, instead of always sending them back to the Vigil.

Oct 3, 2026v0.62.2

Safer hunts while away

Offline Auto Hunt recovers between fights and stops at a refuge when the chosen area has no sustainable targets.

Oct 3, 2026v0.63.0

Prices that fit the journey

Affordable daily stock, lower supply costs and a gentler gold curve for equipment improvements.

Oct 2, 2026v0.53.0

Premium: seven days of hunting while you are away

A US$ 4.99 monthly membership that buys time and convenience: a week of away progress at the full rate, chores finished while you are gone, two outfits, the Patron title and two extra character slots. No power sold.

Oct 1, 2026v0.50.0

A phone screen that gets out of the way

Notifications moved off the centre of the screen, a one-line hunt chip, the equipped weapon on the attack button, three zoom levels and a compact skill bar that hides while Auto hunts.

Oct 1, 2026v0.52.0

Show what happened while you slept

A shareable card for your night of hunting, permanent rewards for every Eclipse, fights that hit harder on screen, a visible goal for new characters, and a public ranking that fills itself.

Sep 30, 2026v0.48.0

The game keeps going while you are away

Free offline progress for up to eight hours, automatic hunting on by default with an AUTO button on every screen, a hunt panel, automatic recycling, a return screen, and the random box gone from the store.

Sep 14, 2026Field guide

Before the first hunt

A sensible hunting routine begins with supplies, a readable target and room for the spoils.