Claws and clear targets
A new werewolf form for the Druid, accurate automatic area spells, and a more compact character picker.
The Druid now takes werewolf form, with new four-direction artwork and a two-legged walk. Claws deal 40% more basic damage to the first enemy and cleave up to two more enemies ahead for 65% of that strike. Walls block the attack. The transformation uses the stronger of magic or melee training, so transforming no longer replaces earned magic power with weaker melee practice.
The form still costs 3 Sap and lasts 8 seconds before talents and specialization. A successful swing grants one Sap, regardless of how many enemies it hits, and talented life recovery remains capped at 1% of maximum health per swing.
Automatic Meteor, Storm, Rain, Trap and Plague now land on the selected target. Previously they used a fixed point in front of the character, which could miss the target and nearby enemies at longer range. Automatic safety checks use the same area as the attack. Manual directional casting keeps its existing placement.
The Arcanist's basic splash now respects walls and keeps the attack's element and basic-attack bonuses. Character cards place portraits beside names and vocations, and short synchronization notices no longer occupy a separate page frame. Play, create and delete remain directly accessible.