Roadmap · Game version 0.91.8
What shipped, what is being built, what comes next.
Dates are real publication dates. Nothing below is promised for a date that has not happened yet.
Being built now
Refining the longer journey
The first Echo now leads into twelve further story missions. Seals and two outfits can be earned through the journey, and every path has directional character art. The next pass focuses on pacing, device testing and feedback from real hunting sessions.
- Add collective guild objectives
- Deepen existing classes, party roles, equipment and exploration through measured, reviewed updates
- Improve recovery after interrupted connections
- Playtest the first Echo and the new story chain across the ten character paths
- Check menu density and readability across more phone and desktop sizes
- Measure long away returns on actual devices and continue high-level pacing tests
- Refine permanent challenges from player feedback and extend the story
- Connect official Discord and Instagram accounts; private reports already have a support page
Shipped
From a name to a game that plays while you sleep.
- Room to play (v0.82.17): compact phone HUD with combat actions near the edges, 44px touch targets, a single gold/XP strip, reduced manual-play telemetry and separate positions for party, boss, interaction and return controls
- A steady pulse (v0.82.18): consistent periodic equipment healing across refuge-training time batches, preserving the next scheduled pulse
- Return with a purpose (v0.82.16): current tracked objective and direct Journal/Hunt action in the away report, visible adventure deep-links, compact gain columns and grouped growth details; safety stops point to hunt settings
- Finish the fight (v0.82.15): automatic hunters retain an equally suitable living target through longer pursuit; crowded fights preserve the current opponent and shared party focus, with existing defensive and route-recovery safeguards
- Stronger rarity colors (v0.82.11): brighter item edges and richer colored backgrounds in backpack and equipped slots, retaining dark inventory surfaces and existing item rules
- Loot after an away hunt (v0.82.12): equipment, jewels and potions remain on the ground when eligible storage is full; cleared rooms retain uncollected spoils
- Party boss return times (v0.82.13): returning to the world respects the longest remaining field-boss cooldown among current party members, without copying timers between characters
- More room on small screens (v0.82.14): readable inventory, training, store and chat panels; dependable party selection and revival; preserved away progress for surviving allies
- Phone training overview (v0.82.14): compact discipline choices, persistent Start/Stop controls, and current/next bonuses together in portrait and landscape; full practice explanations remain available
- Party refuge practice (v0.82.14): each eligible member resumes their own saved training during an absence, including when a resting character is selected; no practice XP for resting members
- Protected sleep return (v0.82.14): hiding the tab again during a return preserves unclaimed hunt time for solo characters and parties
- Resting summons and refuge practice (v0.82.14): safe away training continues with existing summons, advancing duration, recovery and cooldowns without replaying hours of world frames
- Party window stays closed (v0.82.14): pending saves respect closing or changing windows, without duplicate actions or delayed messages crossing accounts
- Faster character progression (v0.82.14): double combat XP for solo hunts and each eligible party member, online and away, with existing levels and XP preserved
- Hold your ground (v0.81.5): damage no longer pushes monsters or bosses; normal movement, damage and hit feedback preserved across all classes, with matching combat descriptions
- Growth that continues (v0.81.6): effective skill ranks and capped-stat previews, protected point spending, stronger existing summons, and away parties that recover together before resuming sustainable hunts
- Less waiting between characters (v0.81.7): faster character switching, quieter menus and preserved progress when a connection is interrupted
- Steady connections (v0.81.8): more responsive party selection and quieter recovery from temporary connection problems
- Party hunt continuity (v0.81.9): individual hunt statistics stay visible when selecting characters, faster formation and normal saving after a recovered equipment transfer
- Finish the hunt together (v0.81.10): eligible party members receive their Rift rewards, cleared rooms keep their loot, unsafe dungeon hunts stop at the entrance and defeated bosses respect their return times
- Keep the party hunt moving (v0.81.11): returning to the same active hunt preserves its unfinished encounter and recovery; manual Auto restarts still start a new session
- Your whole party keeps responding (v0.81.12): the away-return summary no longer strands living members in a paused state; report paging and Continue preserve control and Auto
- Party control handoff (v0.81.13): switching portraits after manual control lets the previous member rejoin an ongoing hunt, preserving its session and explicit stop, training and defeat rules
- Talents within reach (v0.81.14): compact phone layouts keep twelve talents together, with expanded details on the smallest screens and visible focus after investing, returning and reallocating points
- The field journal (v0.82.0): paper-and-ink reading surfaces, measured quest/boss/backpack collections, direct equipment indexes, shared dungeon and return overviews, and visible account and short-screen action controls
- A better fit (v0.82.1): restored desktop window bounds, square inventory cells, grouped backpack categories, leather-and-parchment artwork, brass button states and twelve complete field boss records in the standard desktop journal
- Room for the details (v0.82.2): compact desktop training choices, simultaneous progression and practice details, and a Hunting Atlas that gives its route and rewards more room without enlarging the window
- Clearer inventory (v0.82.3): visible parchment dividers, framed empty slots, readable workshop rows and recycling counts, tighter desktop spacing, and better-fitting account instructions and appearance controls
- A path for the wolf (v0.82.4): transformed Druids retain obstacle detours during solo and party Auto hunts, with unchanged combat values and collision rules
- A restful arsenal (v0.82.5): dark inventory and item-detail surfaces, muted rarity frames and legible brass dividers
- A steady backpack (v0.82.6): Auto arrange confirmation uses the existing footer, preserving visible item rows and inventory contents
- Less paging, more backpack (v0.82.7): inventory browsing omits trailing empty pages while manual arrangement retains every vacant destination and saved item positions
- A fitted backpack (v0.82.8): bounded adaptive cells and visible vacant slots fill the current inventory page, keeping existing item positions and avoiding empty capacity pages
- Clearer item rarities (v0.82.9): stronger equipment frames and restrained colored slot backgrounds, with clearer jewel colors and warm material trays on the dark inventory surface
- Character imports with equipment (v0.82.10): restore eligible backpack, storage and equipped items together when importing a character backup
- Clearer phone menus (v0.76.0): direct backpack access, grouped shortcuts, readable Character tabs, shared storage navigation, roomier touch controls, optional training explanations and bounded class rules
- Distinct menu icons (v0.77.0): 24 illustrated symbols shared by desktop, phone and Character tabs, with visible labels, keyboard shortcuts and one preloaded image
- Backpack shortcut (v0.77.1): centered mobile HUD artwork in portrait and landscape, retaining its position and touch target
- Progress in view (v0.78.0): always-visible mobile gold and remaining XP, Battery30/Smooth60 rendering options, safe Druid transformation from ranged stance, and eligible secondary and summon-bond training during away hunts
- Travel together (v0.79.0): idle parties of two or three account characters, full personal kill XP, configurable gold shares, class-aware loot and gear transfers, five main destinations and vocation-specific combat posture
- Party footwork (v0.79.1): unified follow and combat navigation, melee approach from ranged formations, and collectible class-loot selection without group stalls
- Party in view (v0.79.2): group camera framing, spaced following positions, automatic regrouping with emergency defense preserved, and post-combat revival near surviving teammates
- A shared return (v0.79.3): a shared refuge after party defeat or safety return, automatic reunion, clearer loading progress and routes that respect narrow city corners
- Roots and recovery (v0.80.0): shadows fitted to tree roots, source-specific hostile attack visuals, safe manual party revival, recovery before new pulls and preserved away progress after a companion falls
- Fight as a party (v0.81.0): shared combat targets and formations, one loot route, allied healing between fights and while away, frontline interception and contribution-based away encounter cadence with full personal XP per kill
- Room for the party (v0.81.2): desktop vitals, party portraits and Journey journal share a content-aware column, with the party row removed when travelling alone
- Loot together (v0.81.3): nearby party autoloot, delivery to class-matched backline members, personal filters and recycling, shared kill-loot tracking and one collection route for distant drops
- Revive in the field (v0.81.4): manual party revival during combat, with a visible gold fee based on character level
- A clearer shape for each vocation (v0.68.0): intact class sprites replace pasted equipment pictures and generic arms; equipped gear retains its gameplay stats
- Visible class-based Auto attribute plans and a free, explicit Use class build redistribution with bonus points preserved
- Vocation-aware new affixes and reforges, with legacy items, rarity chances and roll values preserved
- The roads remember (v0.69.0): twelve linked story missions after the first Echo, two enduring solo season challenges, seals and outfits earned per character with non-stacking bonuses, and four-direction Survivor artwork
- The Unforgotten (v0.70.0): four permanent guardian challenges, two earned titles, class-aware away hunts and Premium purchase recovery
- The returning path (v0.71.0): a more responsive loading screen after away hunts and automatic hunters staying in their appropriate frontier areas
- Less work on return (v0.72.0): less waiting after away hunts and when comparing equipment, with existing rewards and progression preserved
- A faster return (v0.73.0): more reliable character loading and less waiting after long away hunts
- Live menus (v0.74.0): new points and quest rewards reflected in open panels, corrected batch selection, fitted backpack footers and free-slot character creation after Premium expires
- Regional treasures (v0.75.0): 27 earned legendary accessories tied to species, elites and guardians across nine regions; persistent Hunt here pins for active and away play; exact bestiary drop rates shared by the game and website
- Bonds worth saving for (v0.64.1): higher gold prices for permanent companions and mounts, with existing ownership and bond progress preserved
- Long-term bonds (v0.64.2): permanent companions and mounts become substantial gold goals beyond their minimum unlock levels; owned partners and bond progression remain intact
- Combat details (v0.65.0): inset focus outlines across menus, distinct friendly projectile and melee silhouettes, short vocation-specific basic sound mixes, and quieter repeated companion impacts
- A sound for every strike (v0.66.0): 29 edited combat recordings for weapons and magic, separate casts and impacts, werewolf claws, and vocation-aware sound preview; local assets with bounded loading and preserved mute controls
- A place for every jewel (v0.67.0): sockets on all ten equipment positions, different jewel bonuses by piece, a direct workshop with target and bonus preview, and a red ground ring marking the current combat target
- The Other Arrival (v0.57.0): first Echo encounter with vocation-specific attacks, a permanent choice and a memento in the house
- All six class skills together in the Grimoire; consolidated training, quests and store menus with clearer buttons
- Moderated World chat with 24-hour history, report and mute controls
- Automatic equipment upgrades and optional merchant purchases with a gold reserve
- Backpack auto arrange (v0.57.1): saved ordering by rarity, level, equipment type or name, visible filters, compact search results, and stack grouping for jewels and materials
- Claws and clear targets (v0.58.0): the Druid's werewolf form retains stronger training and cleaves three targets; automatic ground spells land on their target; magic splash respects walls; compact character cards and synchronization notices
- Grimoire layout (v0.58.1): reserved upgrade and shortcut controls, stats fitted to the actual panel height, all six skills together, and compact landscape layout
- Movable desktop windows (v0.58.2): drag chat and window headings, keep positions within the screen, reset by double-click; corrected walking contact for older creatures and local contact shadows for the caravan cart
- Grounded world (v0.59.0): new dead trees and marsh plants, grounded rocks, continuous regional paving and build-aware automatic equipment choices after combat
- Equipment choices (v0.60.0): manual Equip best accepts smaller improvements and reports results, two-hand swaps retry after space is freed, and twenty new equipment bases offer two stat profiles for each of the ten paths from level 12
- Equipment combinations (v0.60.1): manual Equip best compares coordinated hand choices and matching set groups, including pieces that are weaker on their own; original equipment and favorite locks are preserved
- The whole build (v0.61.0): Equip best considers complete outfits, hand and set combinations and equipped skills while play continues
- Vestiges of the lost (v0.62.0): twenty weapons with new illustrations, ten four-piece class sets and ten skill-focused legendary weapons, earned through Torment guardians or marks; integrated complete-build evaluation and unchanged special-roll rate schedule
- Refuge return (v0.62.1): death and dungeon recovery return to the last visited refuge, with immediate visit tracking and the existing one-time gold penalty
- Safer offline hunts (v0.62.2): health recovery and level checks in every hunting area, preserved encounters across background updates, and a safe return with Auto stopped when no sustainable targets remain
- Prices that fit the journey (v0.63.0): vendor stock priced by actual level and rarity, cheaper potions and workshop gold costs, a gentler reinforcement gold curve, and potion-budget protection during automatic equipment purchases
- Travel together (v0.64.0): three independent companions with bond levels and offline progress, three visibly ridden mounts with combat and travel bonuses, all obtained with gold; equipped partners included in build comparisons
- Away hunt pace (v0.84.1): world AFK combat follows the build and travel between targets, removing reward-scaled encounter delays; Premium keeps seven covered days at full rate and XP elixirs remain active for their remaining hunting time
- Idle growth (v0.49.0): offline progress for up to 72 hours, 24 at full rate then a quarter rate
- Auto advance: the hunt moves to the next region when the character outgrows the current one, online and offline
- Auto talents: talent and attribute points spent by vocation build for new characters, opt-in for existing ones
- Return screen with rate bands, regions advanced, talents learned; hunt panel shows the next region's level
- Ruby packs on sale in US dollars through Stripe, with seller, prices and refund conditions published
- Phone first (v0.50.0): notifications off the centre, hunt chip, equipped weapon on the attack button, compact skill bar hidden while Auto hunts, three zoom levels, panels that fit 390 px
- Balance and character (v0.51.0): longer fights with unchanged hourly progress, free skin/hair/cloak colours and eight titles, town merchants with daily stock and gems for gold, the two-copies dialog resolved automatically, first-minute and store fixes
- Share and feel (v0.52.0): a shareable 1080×1920 card of your time away, drawn on your device
- Eclipse rewards: +5% away XP and gold per tier (up to +25%), an extra talent point, Roman titles and a cape colour
- Game feel: hit pauses, camera shake on criticals, loot glow, level-up fanfare, grouped damage numbers, one toggle to turn it off
- A visible goal for new characters: protected until level 5, loosened at 6–7, normal from 8; no ambushes below a region's level
- Public ranking by default with a one-time notice and a durable Keep me out
- A daily sales digest to the operator
- Creature health rebalanced (v0.52.1): ordinary creatures at half the v0.51 budget, guardians at three quarters; hourly income unchanged
- Premium (v0.53.0): US$ 4.99 a month for seven days of away progress at the full rate, chores done on return, two outfits, the Patron title and two extra character slots; cancel any time from the store; no power sold
- Idle first (v0.48.0): free offline progress for up to 8 hours, no credit spent
- Automatic hunting on by default, AUTO button on every screen
- A hunt panel with kills, gold, experience and items per hour
- Automatic recycling before the backpack fills; a return screen after time away
- Low-health return to the last refuge; a calmer road east of the house
- The random box left the store; false "two copies" warning fixed; saving resumes after a connection drop
- A settlement in every region, ten towns with interiors
- Delete a character
- Sixty new equipment illustrations for five vocations
- 208 fixed quests, four ranking modes, Rift entry from any refuge
- Menus that turn pages instead of scrolling
- This website, English interface, 18+ registration
- Assassin, Druid, Riftwalker and Alchemist: ten paths complete
- Enemy scaling by level, resume without a blocking screen
- Equipment restricted by vocation, worn equipment drawn on the character
- The Atlas with real terrain, and exact backpack positions
- Sound, automatic hunting balance, the first named hunt
- Training that continues while away
- Animated opening, treasury, menus and loot rules
- Repeatable boss hunts and the Endless Rift
- 66 weapon bases and 48 equipment illustrations
- Global rankings
- Paladin, and the Survivor path
- Batch recycling
- Three currencies: gold, essence, rubies (test)
- The game takes its name and its home at wakeofages.com
- Accounts with cloud saves and email confirmation
- The house, the Vigil and the first regions
- Mobile controls, first set equipment, inventory and crafting
- Training elixirs (v0.82.21): existing grades also improve skills, refuge practice and summon bonds, and remain usable after the talent-point cap; prices and stock preserved
- Lighter Auto hunts (v0.82.22): reduced processing work during solo and party hunts, with existing targeting and defensive behavior preserved
- Equipment that keeps up (v0.82.23): level gains trigger an Auto equipment review for owned, newly usable gear, including away hunts and party members; combat, favorites and ownership safeguards retained
- A route to follow (v0.83.0): 1,000 ordered hunting stages across 100 chapters, personal XP/gold and class-compatible equipment rewards, optional enrollment, shared party routes and away progress under existing limits
- Fixed local creature-level bands of at most five levels, buffered high-level approaches and local range labels; authored bosses retain their levels
- Survivor growth (v0.83.1): opted-in automatic attribute allocation for the deliberately chosen Survivor path, preserved manual investments and prologue choice, guarded party synchronization, and compact selected-attribute comparisons
- Armor for the road ahead (v0.83.2): new campaign body armor at item level 100+ gains Epic quality and an additional ordinary bonus; owned gear and earned pending rewards preserve their original values, with truthful future and completed-campaign previews
- Party stash recovery (v0.83.3): completed dungeon and Rift rooms use eligible members' available stash space when backpacks cannot accept loot; full storage preserves remaining drops and blocks the transition safely
- Treasury layout (v0.83.5): aligned elixir cards and prices, two-column phone actions, and activation notices without overlapping stock
- Growth packs (v0.83.4): six random equipment arsenals with disclosed per-piece odds and saved results, fixed workshop and essence packs, and +500% Apex XP/Skill elixirs with an earned brewing recipe
- Closed Rift rooms no longer reset enemy health at a world-style home boundary; ordinary world and dungeon return rules remain unchanged
- Rift return (v0.83.6): same-session recovery after browser suspension for solo and account parties, Rift encounter timing and repeatable build-based healing, retained room loot and direct Equipment recovery when eligible storage fills
- Summary and Growth reports use short-screen space more efficiently. Closing, reloading or discarding the page still does not restore the active Rift room
- Level-aware free hunts (v0.83.7): advance at the next region's minimum level, favor destinations near the weakest party member, and move to stronger local bands without local portal charges; pinned regions and Follow quests retain their objectives
- Soul caster (v0.83.8): ranged Reaper with soul damage and collision-aware spacing; skeletons stay melee
- Ruin arch and obelisk shadows follow their bases
- XP elixir labels explain existing solo/party AFK benefits and remaining hunting duration
- Equipment pack confirmation (v0.83.9): interrupted purchases recover in the English game with their original price and equipment
- Account bank (v0.84.0): shared gold and 200 equipment slots for ordinary characters on the same account, with transfer recovery after connection interruptions
- Clearer menus (v0.84.2): continuous lists and dark bronze reading panels, every elixir grade together, aligned Store actions, adaptive inventory columns and preserved browsing position during loot updates
- Unique character names (v0.84.3): unique names across accounts and slots, clear taken-name feedback and preserved character drafts
- Talent plans (v0.84.4): class and specialization goals reserve later ranks; free explicit preview and redistribution preserve current attributes and never reset existing choices on load
- Salt ruins (v0.84.5): connected courtyards and brine channels in the continuous world, worn stone paths, preserved encounters and nearby save recovery; followers complete tight corners without ignoring collision
- Regional attacks (v0.84.6): level-25 salt barrages, level-40 advancing roots and level-60 paired furnace blasts with a safe passage; visible warnings, source cancellation, per-member wall checks and Auto avoidance of charge lanes
- Regional districts (v0.84.8): eight connected hunting layouts around existing landmarks, extending the Salt ruins revision while preserving encounters, protected places and saved progress
- Account guilds (v0.84.7): free creation, applications, thirty-member rosters, officers and leadership transfer; private moderated chat, desktop/mobile access and safe request recovery
- Party contrast (v0.84.9): dark reading panels replace pale parchment beneath light text in Travel together; desktop and mobile readability restored
- Less clicking (v0.84.10): add a third account character to an existing duo, collect earned side and special quest rewards in batches, stable quest-card widths, selected-grade Fuse max with exact costs, and Auto arrange before Account bank
- Quick recycle (v0.84.11): one-click eligible backpack recycling beside Auto arrange, visible count and rewards, preserved loot rules and protected equipment
- Equipped skill builds (v0.84.12): automatic talent plans follow the four selected skills, preserving useful passives, prerequisites and existing investments
- Hunting recovery (v0.84.13): safer fresh and resumed targets, recovery from unsuitable areas and ineffective ordinary fights, alternate regional routes and bounded retries online and away
- Local hunting (v0.84.14): bounded solo waiting beside cleared spawns and safe nearby ranged approaches, preserving danger, loot and living-target priority
- Hunt continuity (v0.84.15): a usable level-120 World's Wound entrance, continued AFK hunting after refuge recovery and earlier fallback from failed ordinary encounters
- Engineer (v0.85.0): physical ranged firearms, grenades, sentry and mortar replace Riftwalker with retained character progress, equipment, ranks and pending rewards
- Party confirmations recover automatically after interrupted connections; confirmed groups play while their position checkpoint saves, with cloud conflict safeguards retained
- Readable Automatic controls (v0.85.1): dark potion-restocking panel, clear numeric values and input borders, with visible keyboard focus on desktop and phone layouts
- Faster party return (v0.85.2): less waiting after away hunts, with earned progress, rewards and equipment preserved
- Automatic rankings (v0.85.3): all eligible account characters join from their first cloud save, with account privacy controls; staff accounts do not compete
- World lighting (v0.85.4): regional dusk palettes, warm local fire and lamp light, smooth color transitions and a bounded mobile lighting budget
- World detail (v0.85.5): softer terrain transitions, regional surface details and restrained fire embers with reduced-motion support
- Boss pressure (v0.85.6): attacks between specials, staggered patterns, tougher titans and dungeon guardians, corrected Necromancer summon scaling and shared offline party threat
- Late-game danger (v0.85.7): focused boss strikes, stronger level-60-to-160 enemy damage and boss endurance, and advanced flankers that pursue characters behind summons
- Frontier treasures (v0.85.8): three developed hunts, three guardians at levels 205/225/260, nine exclusive accessories, targeted drops and first/every-twelfth guardian guarantees
- Frontier architecture (v0.85.9): fixed marsh islands, aqueduct courts and quarry terraces composed offline from MarkovJunior-inspired concepts; grounded existing structures, clear party circuits and unchanged encounter identities
- Regional identity (v0.86.0): ten town court extensions and 31 countryside compositions with distinct regional plans, finer paving and local structures; established encounters, services and frontier hunts preserved
- Town plans (v0.87.0): ten distinct street and plaza layouts, forty accessible buildings, region-specific courts, quay lanes, boardwalks and defensive walls; local same-band creature relocation and saved-refuge recovery
- Hunting grounds (v0.87.1): 663 connected additional monster homes across nine regions and six frontier hunts, fixed level bands and protected town/boss approaches; original spawn identities and reward formulas preserved
- Grounded treasure (v0.87.2): aligned open and closed chest contact shadows, named forge actions and visible live upgrade restrictions
- Break the circle (v0.87.3): bosses anticipate repetitive movement with fixed staggered warnings, source-bound areas protect each party member in refuge, and the Atlas distinguishes fifteen world bosses from four dungeon guardians
- Reforge selection (v0.87.4): later affixes remain selected during inventory refreshes and repeated reforges; equipment and character changes reset the selection appropriately
- Boss challenge (v0.87.5): retaliation after damage, stronger combined attacks, movement interception, shared burst resistance and reduced boss life steal; prepared reactions and coordinated parties remain viable
- Hunt tiers VI–IX reach level 284, preserving the first five tiers; Epic-or-better guarantee from boss level 8, improved unique drops and shared site/game drop tables
- Safe return fire keeps automatic hunters moving toward their chosen area; AFK Rift progression retains lower-level advantages
- Class balance (v0.87.6): offensive weapon-training scaling for Knight, Ranger, Paladin and Assassin; Engineer Agility damage corrected with legacy Intelligence preserved
- Automatic ground-spell reach and world-boss arena discipline, preserving critical retreat and unrestricted dungeon/Rift movement
- The Salt Below (v0.88.0): two linked lighthouse story missions, a level-38 Salt Flats cavern with distinct galleries, canals and three floodgates
- The Brine Keeper, nine hunt difficulties, three exclusive accessories and a guaranteed first-clear relic; permanent character access with eligible account-party guests
- Automatic party navigation and same-tab cavern catch-up, preserving victory loot when bags are full; dungeon instances still end on reload
- Grounded caverns (v0.88.1): measured pillar, rock, shrub and campfire bases with close contact shadows; cavern rocks on dry flooring and stationary dropped loot
- The lights we carry (v0.89.0): two Salt cavern routes with different corridors, guards and Keeper attacks; a rescue chapter and lasting lighthouse light
- Targeted Salt accessories using difficulty-specific guardian marks and essence, including marks on Explorer; shared party route and same-tab catch-up
- The floodgate works (v0.89.1): dark limestone, blue brine, inset brass conduits and floor-mounted valves that reflect actual Salt cavern progress; existing routes and combat balance preserved
- A world with its own character (v0.90.0): new regional buildings across ten towns, distinctive trees and scenery, subdued ground materials throughout the world and its hunts, and grounded foundations; familiar routes and combat preserved
- The Rift comes to you (v0.90.1): creatures and guardians immediately pursue solo players and parties throughout the room; normal attack ranges and aggression outside Rifts preserved
- Finer world details (v0.90.2): finer ground and town paving textures, clearer road and shoreline edges, and sharper regional facades across ten settlements
- Clearer menus, a clearer first step (v0.90.3): Equipment, Build, Companions and Appearance form the main Character navigation; Build keeps Attributes, Talents, Grimoire and Training together
- Visible Auto arrange, Equip best and Recycle loot actions, grouped inventory options, shorter Account & settings, and a guiding light toward the house exit and Ena at the start of the journey
- Advanced forge (v0.90.4): ten additional permanent ranks per path from levels 100 to 280, gold and essence costs, and visible current/next bonuses; all previous investments preserved
- Batches renamed Sell & Recycle for clearer equipment actions
- A fuller arsenal (v0.90.5): equipment packs cover all ten slots, with three distinct slots per pack; six tiers, ruby prices and per-piece quality odds preserved
- The gold market (v0.90.6): fixed-price equipment trading between players, accessible from inventory and the World menu; carried-gold purchases, Account bank deliveries and sale proceeds, up to twenty active listings, and a visible 5% sale fee
- Menu clarity (v0.90.7): direct Guild access, immediate Journal and Character counters, centered numbers on desktop and mobile, and named Gold, Essence and Scrap with distinct colors and matching inventory icons
- Fight on your terms (v0.90.8): persistent manual targets and continuous basic attacks on phone controls, with independent joystick movement, spell casting and directional dodging
- The advanced grimoire (v0.90.9): ranks 11 to 20 for all class skills, level 100 to 280 unlocks, increasing point costs and visible benefits; saved points preserved and level rewards capped at remaining upgrade costs
- Recover and retaliate (v0.91.0): slower field mana regeneration, partial health and mana flasks, a level-20 recovery alternative for every vocation, and continuous selected-target attacks on desktop
- Six spells in motion (v0.91.1): six equipped shortcuts, optional spell rotation while moving manually, and reduced phone simulation and hidden drawing work; full Atlas access remains
- The weight of a hit (v0.91.2): distinct elemental impact shapes, short cast pulses, branched lightning and clearer melee sweeps, with stable reduced-motion effects
- Choose your combat style (v0.91.3): Aggressive, Balanced and Defensive choices per character, with real damage and protection tradeoffs in manual combat, Auto and offline party hunts
- Read every hit (v0.91.4): white normal damage, gold CRIT labels and red incoming damage; separate grouped totals and up to six visible numbers, with damage and critical chance unchanged
- Ranking improvements (v0.91.5)
- Combat performance update (v0.91.6)
- Journey reliability update (v0.91.7)
- Dungeon recovery update (v0.91.8)
After that
In the order we intend to do them.
- Short gameplay videos and a public Instagram account
- Weekly "while you slept" highlights drawn from real away sessions
Something missing? Write to support@wakeofages.com. Requests from players move things up this list.