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Revive in the field

Revive a fallen party member beside the group during combat, with a visible gold fee.

The party's Revive button now works during combat, including with nearby enemies, projectiles and ground attacks. The fallen character returns beside the group with restored health and mana and the existing three seconds of protection. Surviving allies keep their combat state, and an active dungeon is preserved.

Manual revival costs 5 gold per character level, with a minimum of 25 gold, paid from the fallen character's own balance. This is additional to the existing death penalty. The button displays the fee and becomes unavailable when that character cannot afford it. The fee is saved with the revival, and repeated clicks cannot charge it again.

Automatic recovery after combat remains available without an additional revival fee. Away recovery and a complete party defeat keep their existing rules; this update does not add automatic paid revivals or spend another character's gold.