A phone screen that gets out of the way
Notifications moved off the centre of the screen, a one-line hunt chip, the equipped weapon on the attack button, three zoom levels and a compact skill bar that hides while Auto hunts.
Version 0.50.0 is for the phone. Everything that used to sit on top of your character in portrait mode has moved: notifications are now a single band above the bottom bar, shown one at a time, and the tutorial ones appear once per character. The hunt panel became a one-line chip under your portrait; tap it for the full sheet.
Controls
- The attack button shows the weapon you actually have equipped, drawn from the game's own equipment art.
- Skills and potions sit in two compact rows above the bottom bar, with large potion counts, and the whole bar hides while Auto is hunting. Tap your character to bring it back.
- AUTO is the big button on the bottom bar and turns green while it hunts.
Camera
Three zoom levels, Wide, Normal and Close, in Camera and visual and in the phone menu. Normal is the default in portrait; the choice is remembered on each device.
Also
- Region and quest hints no longer overlap, and world labels stay inside the screen.
- Every menu panel fits a 390 px phone without native scrolling; hints on phones are written for touch.
- Account screens keep the form visible after a message.
- Checkout fix: ruby packs failed to open the payment page on accounts created with Stripe's Managed Payments default; fixed the same day.