Paths through the Salt ruins
Courtyards, saltwater channels and connected stone paths give an existing part of the Salt Flats a clearer shape.
The Salt ruins now have a central plaza, northern and southern courts, and two connected routes around shallow brine channels. Worn limestone paving ties the paths to the existing arch and obelisk. The district remains part of the continuous world, with no loading gate.
This is the first bounded district in the world revision. Cities, boss arenas, monster spawn positions, chests and exploration progress remain in place. Characters saved on newly flooded ground recover to nearby connected ground when loaded.
Two navigation fixes help the party finish tight corners: followers no longer score a step beyond a nearby required waypoint, and off-center feet can enter a legal diagonal path while still respecting collision and danger checks.
Class bonuses, XP rates, drops, Premium and away-hunt rules are unchanged. Active hunting routes can change with the terrain; away simulation remains an estimate rather than a replay of every step. Other regions and new enemy attacks are separate upcoming work.