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A shared return

Parties return to one refuge, formation reports its progress, and city routes respect narrow corners.

When a party ends an unsafe away hunt or suffers a full defeat, its members now return together to the selected character's refuge. Loading an older party save also reunites distant members. Each character keeps their progress, and the existing death cost still applies to each fallen member.

Forming a party now loads its saved journeys more efficiently and shows which character is returning from a hunt. Long absences can still take time to finish before the group is ready.

Navigation now checks the full route past narrow obstacles, including the lamp corners in Drylight Harbor. A reachable destination beside an obstacle can be approached from an adjacent tile instead of repeatedly attempting a blocked tile center. Collision remains enabled for characters and summoned creatures.