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Stay close to the next fight

Solo hunters stay near cleared spawns, and ranged vocations recognize safe nearby firing positions.

After clearing an ordinary hunting patch, a solo character can make room for creatures to return and wait nearby. Living targets, loot and incoming danger still take priority. A blocked, unsuitable or non-respawning encounter cannot keep the character waiting.

Ranged vocations can consider nearby ordinary prey even when a stronger creature makes the target's position unsafe to stand on. The hunter still needs a legal firing position and a safe shot; this does not permit walking into the stronger creature's exclusion area or starting a distant detour to pull it.

These changes reduce avoidable travel between fights. They preserve equipment, combat strength, XP rewards, spawn timers, chosen regions and campaign objectives. Hunting pace still depends on the build and the creatures available in each area.