Steadier party footwork
Party members follow and fight without competing movement orders, and unreachable class loot no longer holds the group in place.
Following, combat and recovery now share one navigation decision. Idle companions stay near the selected character instead of alternating between following and exploring on their own. Melee members can finish approaching a target while a ranged leader attacks from farther away.
Auto Hunt checks who can actually receive class-assigned loot before approaching it. Items that no eligible nearby member can collect no longer trap the group. Backpack capacity and loot filters still apply, and each item is delivered only once to an eligible member.
Companions continue to route around walls, evade telegraphed danger and retreat to recover when needed.