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The roads remember

Twelve story missions beyond the first Echo, two lasting season challenges, earned seals and outfits, and a new Survivor.

The first Echo now opens a chain of twelve story missions across four further arcs, from level 12 to level 175. Buried signs, recordings, photographs and recurring guardians lead the investigation through the world. Discoveries appear as their stages are completed, and the journal preserves what has been found. The last mission leaves the search open; hunting, contracts and the Endless Rift continue.

The Lunar Seal is earned through The bell above the platform, and the Ember Seal through The names that stayed behind. Their bonuses match the purchased versions: Lunar grants 3% maximum mana and two cooldown-reduction points; Ember grants 3% maximum health and 2% gold. Accept each mission with its named resident, then claim completed rewards from the journal anywhere.

Echoes of the Vigil begins with two solo challenges that remain available without a deadline. Keep the road alight opens at level 35 after the station mission and requires repeated Bellkeeper and Salt Widow victories. Carry the last ember opens at level 95 after the furnace mission and requires repeated Ash Marshal and White Hunger victories. Each awards its own outfit with a 2% kill-XP bonus.

Earned seals and outfits belong to the character who completed the challenge. Select them in Character, Appearance, Journey rewards. Claiming a reward does not equip it automatically. One seal and one outfit can be active; earned and purchased copies never stack. Choosing Use account collection restores the account's selected item for that position. Purchased collections remain available across the account.

The Survivor now has its own four-direction artwork, with empty hands and an ordinary traveler's silhouette. Walking keeps the original torso and hands intact. As with the other paths, equipped gear contributes stats without pasting inventory pictures over the body.