A potion for the current stage
Health and mana supplies have tiers; the smallest flask is not a lifelong answer.

Check both resources
A character can have enough health to survive but too little mana to keep a vocation’s rotation working. Read both potion counters and the selected supply settings. The correct routine depends on how the class spends resources.
Use the appropriate tier
Potion tiers cover different progression stages and restore different amounts. The supply interface shows the available choice and cost. A later tier can support a larger resource pool, but its price belongs in the hunt budget.
Automatic purchasing has a cost
Automatic mode can replenish supplies with gold when configured to do so. Keep enough gold for the intended session and compare income against potion consumption. A hunt that spends faster than it earns needs adjustment.
The first four brackets
The early supply tiers cover levels 1–9, 10–29, 30–59 and 60–99. From level 100, brackets advance in hundreds. At the first tier, an Ember Potion restores up to 75 health and 40 mana; a mana potion restores up to 80 mana. Actual recovery stops at the character’s resource maximum.
Old flasks do not transform
A flask retains its acquisition tier when the character levels up. The supply system chooses the strongest usable stocked tier, and a successful use reduces that stock. An old small flask is therefore still a small flask after a level increase. Check the available stock and offered tier when planning a longer hunt.