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Three frontiers worth returning to

Three developed hunts, three demanding guardians and nine exclusive treasures in the continuous world.

Buried Crossing (levels 170–220), Sunken Aqueduct (180–260) and Chain Quarry (200–280) now have connected hunting courts, clear routes and guardian arenas. These develop existing frontier bands; older regions, character progress and the other frontier ranges remain.

The Mourning Ferryman (205) sends funeral bells across the arena. The Drowned Archivist (225) crosses delayed tidal lanes. The Chainbound Sovereign (260) combines hammer blows, charges and slag impacts. Later phases pressure nearby party members too. Ground warnings lock when cast, and existing range, cover and safe-return rules remain.

Each hunt offers two creature-specific Legendary accessories and one guardian signature, with fixed powers supporting different builds: summons and companions, shields, damage-over-time, chained spells or sustained attacks. Ordinary creatures roll their regional treasure at a base 0.25%; eligible elites roll at 1.25%. Each guardian signature has a base 6% chance. Luck affects random rates; the first and every twelfth recorded victory guarantee the signature.

A boss drops one shared bundle of three equipment pieces, at most one special. A guarantee due for any eligible living nearby party member applies to that shared bundle. To trigger a guarantee, a member must be at least the boss level minus ten. Victory counts persist across sessions. These treasures come from their specified open-world sources, not the store or Rifts, and all are obtainable by playing.

Find the hunts on the Atlas, inspect their Regional treasures and Guardian drops, and pin a region after arriving. Rates, required levels and powers are shown in-game. Pins persist for offline hunts under the existing survival checks. Six guardian tasks add one-time objectives; the campaign and Premium multipliers are unchanged.