Recover and retaliate
Recovery becomes a build choice, potions restore a measured portion, and desktop players can keep attacking a selected target.
Natural mana recovery outside refuges is slower. Equipment bonuses still contribute, while resting in a refuge keeps its faster recovery. Carrying the right tier of potions and choosing recovery abilities now matter more during a hunt.
One Ember flask restores at most 35% of maximum health and 20% of maximum mana. A mana flask restores at most 40% of maximum mana. The flask also keeps its fixed tier strength, so weaker stock may restore less. Tooltips and merchants show the amount for your current character. Existing stock and automatic restocking remain available.
Each of the nine vocations gains a recovery alternative at level 20, bringing its grimoire to seven skills. Choose four to equip. Some restore health, others mana, and their recovery stays bounded even with advanced ranks. Auto uses an equipped recovery ability when the resource is needed. Existing shortcuts and learned ranks remain in place.
On desktop, click a creature to select it and start repeated basic attacks. Click it again, or use the basic attack button, to stop. You can move and cast spells while the target stays selected. Attacks wait for range, line of sight and cooldown; your character does not chase the target. Clicking another creature changes the target, while holding empty terrain returns to free aiming.