Knight: field notes
Steel, close combat and staying power.

The vocation in a hunt
Close the distance with a clear route. A melee character needs space to reach its target instead of repeatedly choosing an enemy behind an obstacle.
Equipment and resources
Judge armour and recovery alongside weapon damage. A frontline hunt asks the character to endure repeated contact.
A useful first comparison
Start with a familiar hunting area and change one part of the build at a time. Review kills, resource use and survival. The skill tree and class-compatible equipment offer decisions, but a larger number alone does not establish a stronger overall routine.
The burst has a window
War Cry creates a period of increased damage and protection. It is not permanently active. Charge helps establish contact, while the execution tool rewards finishing a wounded opponent. The rhythm is approach, pressure during the useful window, then a finish—without assuming the defensive cooldown is always ready for the next group.
What a melee route needs
A close-range character benefits from a reachable target and space to avoid collecting every nearby enemy at once. Armour and recovery should be judged under repeated contact. A damage upgrade that works in a short duel may need another comparison in a crowded hunting area.