← Journal

Knight: field notes

Steel, close combat and staying power.

The vocation in a hunt

Close the distance with a clear route. A melee character needs space to reach its target instead of repeatedly choosing an enemy behind an obstacle.

Equipment and resources

Judge armour and recovery alongside weapon damage. A frontline hunt asks the character to endure repeated contact.

A useful first comparison

Start with a familiar hunting area and change one part of the build at a time. Review kills, resource use and survival. The skill tree and class-compatible equipment offer decisions, but a larger number alone does not establish a stronger overall routine.

The burst has a window

War Cry creates a period of increased damage and protection. It is not permanently active. Charge helps establish contact, while the execution tool rewards finishing a wounded opponent. The rhythm is approach, pressure during the useful window, then a finish—without assuming the defensive cooldown is always ready for the next group.

What a melee route needs

A close-range character benefits from a reachable target and space to avoid collecting every nearby enemy at once. Armour and recovery should be judged under repeated contact. A damage upgrade that works in a short duel may need another comparison in a crowded hunting area.