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Equip best, and twenty new equipment choices

Manual equipment upgrades respond clearly, with twenty new bases offering different stat priorities across all ten paths.

Equip best now accepts every positive improvement in the estimated build score. Previously, the manual button inherited the automatic hunt's 3% threshold, or 10% when replacing an invested piece, and could silently ignore a stronger item. The button now reports how many items changed or explains that no usable upgrade was found.

Favorites remain protected. Class, level, hand compatibility and backpack capacity still apply, and previous equipment stays in the backpack. A two-handed weapon is reconsidered in the same click when equipping another item frees the required space. Automatic hunting retains its existing thresholds and waits until combat ends before changing equipment.

Twenty new ordinary equipment bases become available from level 12 through regular equipment drops and crafting. Every path gets two alternatives in the same slot. Rangers can favor boss pursuit or their companion; Necromancers can support their army and basic attacks or spell damage and life recovery. Druids choose between beast recovery and sustained casting, while Survivors gain two dedicated one-handed weapons.

The new bases use existing artwork and stat budgets. Their level and rarity scale with the normal equipment system. Named boss drop rates and special-item pools are unchanged; no purchase is required to obtain these items.

Equip best evaluates an estimated combat build, including the current skills, rather than rarity alone. It is a convenience tool, not a complete search of every possible set combination. Individual equipment choices remain available for specialized builds.