A caster in the necromancer's army
The Reaper fights with ranged soul magic, ancient ruins sit on their bases, and XP elixirs explain their away-hunt benefits.
The temporary Reaper now casts soul magic from a distance and makes room when enemies close in. Ordinary skeletons keep their melee role. The Reaper's area hit respects walls; existing summon ranks, duration, talents and ownership remain in place. Its Grimoire damage preview and equipment evaluation use the same soul damage type.
Ruin arches and obelisks now use shadows along their actual bases instead of a detached oval underneath. Their map positions and collisions are unchanged.
Experience elixirs already apply to eligible Auto Hunt progress while away, solo or in an account party. The Treasury now states this directly. The activated character receives the bonus for the potion's remaining hunting time: +500% means six times its normal kill XP while the effect lasts. It does not boost quest rewards or grant the same potion to other party members.