Travel together
Form an idle party of up to three account characters, with full personal XP, separate equipment and a simpler main menu.
Party brings two or three characters from the same account into one hunt. Repeated vocations are allowed. Each character keeps their own equipment, skills, consumables and backpack; select a portrait to control and manage that character. All members must have left the starting house, be in the same Eclipse and have finished any expedition.
Every living member near a kill earns their full personal XP reward. XP is not divided by party size. Gold is shared once using adjustable shares, and each item goes to one backpack through class matching, round robin or selected-character priority. Unequipped, unfavorited backpack equipment can be transferred between members.
Your saved group also hunts while the tab is hidden or the game is closed, using its builds, mana and supplies. If the group cannot sustain the hunt, it returns safely. Previously earned solo progress is collected before forming the group.
The main menu now starts with five destinations: Hunt, Party, Character, Journal and World. Store, account settings and chat remain directly accessible. The party panel fits portrait and landscape phones without scrolling.
Auto Hunt now holds a usable attack position instead of constantly moving toward one exact distance. Melee characters stand and fight when in range; ranged and summoning kits reposition for their attacks and allies while continuing to avoid danger.
Vocation affinity now also covers older themed armor. Incompatible equipped pieces are preserved in the backpack, storage or recovery space, including their upgrades and jewels. Eligible owned replacements are used first; a basic compatible replacement covers an otherwise empty affected slot. Shared accessories and the Wayfarer quest set remain shared. Drop previews reflect the same class restrictions.