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Growth that continues

Effective skill upgrades, clearer build values and party hunts that recover and resume while you are away.

Grimoire ranks now strengthen Werewolf form, Mixture, Mutation and War Cry attack bonuses, and extend Rift Step travel. Cooldown improvements continue through rank ten, subject to the shared cooldown floor. Conductive Arc increases chain damage at every talent rank and still adds targets at ranks two and four. Attribute damage keeps its fractional gains until the final hit is resolved.

The Grimoire shows current and next damage, healing, shields, summon strength or buff values, with a visible receipt after investing. Damage previews are per hit or pulse, before critical hits, enemy defenses and conditional bonuses. Talent previews show effective values for capped stats. If an investment cannot improve the current build, the point is kept; prerequisite-only talent ranks explicitly explain which next node they unlock. Automatic talent allocation uses the same guard. Existing summons gain upgraded spell strength without free healing or refreshed lifetimes.

An away party previously stopped for the rest of the absence when accumulated damage reached its safety threshold. A group that can handle its encounters now rests together and resumes its chosen hunt. Recovery consumes away time and grants no combat rewards. A saved active hunt with low health can recover before fighting, instead of discarding the entire absence.

Failed full-health encounters are excluded and their unfinished damage is restored. If no sustainable targets remain, the group still returns safely and stops, keeping completed rewards. The return report records recovery breaks. XP rates, personal XP per kill and the existing offline time limits are unchanged; levels gained still depend on the group's build and hunting area.