Back to the Rift
Resume an automatic Rift hunt after returning to the same open game session, with clearer recovery when storage fills.
When you return to the same open game session after the browser suspends it, an active automatic Rift hunt can now settle the elapsed time and continue through cleared rooms. Solo characters and account parties keep the same attempt, with one return calculation before normal play resumes. This follows the existing away-time limits and stops if the fight is unsafe or eligible storage is full.
Rift return calculations now use encounter damage and room travel instead of the ordinary world's reward-based delay. Healing can recur during longer fights when the build has the mana and recovery available; eligible owned potions retain their existing requirements. A strong party can advance while an unsustainable fight still stops safely.
Uncollected Rift loot stays in its room. If eligible backpacks and stashes fill, the return report explains why Auto stopped and opens Equipment so you can make room. At the final registered floor, it opens Endless Rift instead. Phone and short-screen reports use the available space for their Summary and Growth details.
Keep the game session open for this recovery. Closing or reloading the page does not restore the current Rift room, and a browser that discards the page has the same limitation. This update does not add a persistent offline Rift expedition or change ordinary world hunts, purchases or existing character progress.