Keep the hunt moving
Automatic hunts recover from unsuitable areas and retry blocked regional journeys.
Fresh and resumed automatic hunts now apply the same enemy-level safety margin. Groups consider their lowest-level member. A character already in an unsuitable area can seek a safer hunting ground instead of repeatedly attacking creatures it cannot defeat.
Regional travel keeps a complete route around obstacles, tries alternate landing points and retries after a delay instead of waiting for another level after three failures. Ordinary regional advancement no longer chooses a portal in a high-level frontier with the same biome.
Automatic hunters can move to easier ordinary enemies when a fight is unproductive and avoid repeatedly choosing an unreachable destination. Explicit region pins, campaign routing and dungeon rules remain separate. Levels, equipment, rewards and combat stats are preserved.