Training that reaches your techniques
Physical classes gain offensive technique power from weapon training, Engineers benefit from Agility, and automatic hunters hold more useful fighting positions.
Knight, Ranger, Paladin and Assassin offensive techniques now gain 0.5% power per weapon-training rank above the first. This follows the existing Magic progression. Dedicated healing and defensive techniques retain their previous scaling, and earned skill ranks, investments and equipment remain in place.
Engineers now gain 0.5 base damage per Agility point, up from 0.1. Existing Intelligence investments keep their damage contribution. Firearms, sentries, repair and plating retain their distinct roles.
Automatic hunters with ground-targeted abilities move back within casting reach. During a world-boss fight, routine movement, dodges and blinks stay within the arena instead of needlessly pulling the boss home to recover. Critical-health retreat still takes priority; enclosed dungeon and Rift movement remain unrestricted by this world-arena rule.
Equipment, healing, crowd damage and party roles still matter. The Training panel shows how trained disciplines improve your offensive techniques, and those improvements also contribute to away hunts.