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Hold your ground

Hits no longer push monsters and bosses backwards, keeping party fights and melee targets in place.

Receiving damage no longer adds a movement impulse to a monster or boss. This applies to basic attacks across all ten paths, projectiles, area skills, summons and companions, so repeated hits cannot slide a target away from the party.

Damage, hit effects, sounds and existing status effects remain active. Creatures still walk and attack according to their own behavior, and normal collision handling remains in place. This change removes attack knockback without freezing the creature's AI.

Spell, bestiary and quest descriptions have been updated to match the combat rules. Crystal Barrier still absorbs damage and hits nearby enemies with ice; Whirlwind still damages the surrounding group.