Return to the last refuge
Death now returns a character to the last refuge visited, instead of always sending them back to the Vigil.
A character now awakens at the last safe refuge visited. Walking through a town or resting point records the visit immediately. Waypoint travel and purchased city portals also update the return location before saving.
The same location is used after a dungeon defeat, when reopening a defeated character, and when recovering a disconnected dungeon journey. Offline recovery visits also count. The existing 15% gold penalty is unchanged and is applied only once; level, talents and equipment remain preserved.
If an older saved return point is obstructed, the game looks for clear ground nearby in the refuge. Characters without a usable saved refuge still return to the Vigil. Discovering a region alone does not set a return point: the character must visit a safe refuge.