Building a reliable automatic hunt
Target selection, supplies and loot rules belong to the same routine.

Choose a place deliberately
Place the character in a suitable hunting area before enabling automatic mode. Watch an initial encounter to check that the targets match the character’s strength and that movement has a clear route. A crowded obstacle is different from open ground.
Set the loot policy
Automatic collection follows the backpack’s loot and recycling preferences. Leaving common equipment behind can make sense later, while recycling can maintain a flow of materials. Check both settings when a drop appears to be ignored.
Watch the cost
A ranged vocation can spend mana quickly. Enable automatic supply purchases only with a clear understanding of available gold. Low stock, poor survival or repeated retreats are reasons to revise the hunt rather than assume that a higher-level area must be better.
Bosses are a separate choice
Automatic hunting has a boss preference. Disabling it avoids deliberately pursuing bosses, while retaliation can still occur when attacked during a retreat. Enabling bosses does not impose a protective level limit or promise a victory. Inside the Endless Rift, clearing the room requires its guardian, and the room routine includes that fight.
A filter is not a missing drop
Collection and recycling answer different questions. A collection filter can leave a rarity on the ground; recycling can collect eligible unwanted equipment and turn it into materials. Gold, equipment and a blocked route should be checked separately when a character leaves something behind. A full backpack or nearby danger can also interrupt collection even when the rarity is enabled.