A grounded world, more thoughtful equipment
New dead trees and marsh plants, connected paving, grounded rocks, and equipment choices that consider the active build.
Two new dead-tree silhouettes replace the oversized procedural branches. Reeds and thorn shrubs receive new artwork, loaded before play. Rock shadows now meet each visible stone, including the two higher bases at the back of the group.
Town paving now follows world coordinates instead of restarting at every map block. Each settlement retains its own material and palette, with smaller stones, subtle surface detail and wooden interiors where appropriate.
Auto equip now evaluates the active skills and companions alongside attack speed, critical chance, armor, recovery, cooldowns and selected set and unique powers. It compares the best candidates first, so rearranging a backpack no longer changes which of two competing upgrades wins. Favorites and investment protections still apply.
Automatic equipment changes wait until combat ends, avoiding the loss of an active army, shield or field in the middle of a fight. Manual equipment changes remain available. This is an estimated build score, not a guarantee of the best possible build or a complete search through set combinations.