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Keep the party in view

A shared camera, spaced following positions and regrouping keep the three characters together through a hunt.

The camera now keeps nearby living party members in view, including melee characters approaching from a ranged formation on a portrait phone. The view widens when needed and keeps that zoom until the party ends or camera settings change.

Idle followers take separate positions beside the selected character. A character previously controlled by hand continues following after another portrait is selected, even with their own Auto Hunt disabled. An automatic leader regroups with a distant companion before pursuing more enemies or loot; healing, shields and emergency evasions remain available.

A fallen companion remains visibly marked as downed and rejoins near the group after combat, instead of returning alone to a distant town. The normal death cost still applies. A full party defeat continues to return the group to a refuge.