Room to play
A clearer phone battlefield, with compact controls at the edges and less idle information during manual play.
Phone combat puts smaller skill icons near the bottom edge, with touch targets of at least 44 pixels. All four equipped abilities, dodge and both potions stay available. The attack button and movement stick take less room, and the Survivor has a compact row for its three basic actions.
Health and mana remain at the top. Gold and remaining XP share a compact progress strip. Manual play hides the idle hunt-rate panel; tap your portrait to open the full hunt report. In Auto, the first portrait tap reveals skills and potions, and the next opens the report. Party health and boss bars take priority over idle statistics.
Landscape places the seven actions in one row between movement and attack. Party portraits, boss health, interaction and refuge-return controls have separate positions. Portrait chat fits below the progress strip and above combat controls, and temporarily clears overlapping notices.
Menus, map and backpack remain directly accessible. The initial level goal stays visible outside boss combat, yielding to party health on very short landscape screens. Longer quest and region details remain in the Journal and map. This update changes presentation without changing combat rewards, saves or progression.