A hunting ground that keeps you moving
The World's Wound gains a usable level-120 entrance, with more reliable away-hunt recovery.
The ordinary hunting bands around the World's Wound now begin at its settlement. Existing nearby creatures provide level-120 encounters, while more demanding bands remain farther out. Monster positions, bosses and other regions keep their established layouts.
An active away hunt can continue after recovering at a refuge. Returning to the game, saving and leaving again no longer turns that ongoing hunt into rest simply because the character is standing inside the sanctuary.
When an ordinary away encounter forces a retreat before a kill, unrestricted Auto can seek an easier hunting band without first failing against every nearby creature. Explicit region pins, campaign objectives and instance rules remain respected. Healing, travel and successful combat still take their normal time; rewards come from actual completed encounters.