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Armor for the road ahead

Later campaign armor now brings Epic quality and an additional useful bonus, while earned rewards keep their original values.

New campaign rewards for head, chest, legs, hands and feet at item level 100 or above now use Epic quality. They retain their established equipment base and the first two bonus types, with a third ordinary bonus that favors damage or health. This gives later chapters useful progression even when critical chance or attack speed is already capped.

Auto equipment still compares your whole build and respects favorites, invested gear, level requirements, combat and storage space. A higher item level or rarity does not force a replacement; a strong existing drop can remain the better choice.

Equipment already owned and chapter rewards already earned keep their original values, including rewards waiting for space in your backpack. The new recipe applies only to future chapter completions. Characters who have finished all 100 chapters do not receive retroactive replacements or duplicate rewards.

The Journal shows the actual rarity of upcoming rewards. After the campaign ends, it previews a real pending reward, including its original vocation, or confirms that all chapter rewards have been collected. Weapon rewards, accessories, XP requirements, shop products and boost grades are unchanged.