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A different road through every region

Distinct court plans, finer paving and regional structures across ten towns and 31 countryside sites.

The Vigil and all nine regions now share the fixed composition approach introduced in the frontier hunts. Garden paths, caravan courts, ash cloisters, bell processions, harbor paving, marsh landings, forge yards, northern bastions and astral circles give their routes different shapes and materials.

Ten towns gain region-specific court extensions and finer paving around their existing buildings. Thirty-one countryside sites echo those identities with grounded ruins, shrines, workshops and local props. Where space permits, monuments reuse the town's own architecture. Existing homes, services and entrances keep their positions.

Regional layouts remain fixed between visits. Creature populations, level bands, rewards and the three established frontier hunts are preserved. The new courts do not expand safe zones.