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A world with its own character

Regional trees, textured ground and new town buildings bring more of each landscape's character into the places you explore.

All ten settlements receive new inn and workshop artwork. Leaf-covered roofs belong to Rootbound Haven, warm sandstone to Amber Rest and copper spires to the Forest of Bells. Pale harbor masonry, thatched marsh homes, furnace brickwork, snowy roofs and violet stone give the later towns their own silhouettes.

New regional trees, rocks and shrubs carry those differences beyond the town gates. Ground materials are more subdued and detailed across the world, town paths, caverns and Rifts. Trees and rocks meet the ground at their visible bases, and building foundations retain their familiar entrances.

The roads, rooms and hunting routes you already know remain in place. This visual update preserves combat, rewards and character progress, so your party can continue its journey through the same world with a richer sense of place.