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Training that keeps working

Skill training elixirs remain usable after talent training is complete.

The training elixir could be blocked after a character reached its talent-point limit. Owned vials can now be activated at that limit and improve combat skill XP, refuge practice and summon-bond XP. Talent-point XP keeps its normal cap.

The existing +10%, +50% and +100% grades apply their listed bonus. The Treasury calls them Skill training elixirs, the HUD shows their remaining duration, and Training shows the current practice rate. Different grades still do not stack, and matching vials remain limited to two active hours.

Prices and existing stock are unchanged. Confirming an owned vial consumes one vial without spending rubies. No new packs or paid products are included in this fix.