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Loot together

Nearby party loot is collected automatically, with class distribution and personal loot rules preserved.

Party members now collect unobstructed loot within six ground tiles, including during combat. They can deliver equipment to a nearby teammate of the matching class, so the frontline no longer ignores a bow simply because the Ranger is standing behind it. Gold follows the group's distribution settings; jewels, potions and equipment are awarded once.

Each recipient keeps their own filters, recycling settings and backpack capacity. Ignored items remain on the ground until they expire. An item that nobody can accept also stays available until its normal expiry, so freeing space can still recover it. Collection cannot reach through walls or sweep distant corpses.

For more distant drops, one member leads collection while the others stay together. Loot from a teammate's kill is recognized across the edge of the hunting area without changing the area's enemy targets. Cleared Rift rooms keep the same shared collection route and guarded stair rewards.