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Build your next arsenal

Equipment arsenals, workshop supplies, essence packs and +500% Apex elixirs arrive in the Treasury.

Open Treasury, then Growth packs. Six arsenals offer equipment at levels 10, 50, 150, 300, 600 and 1,000 for 150, 350, 700, 1,200, 1,800 and 2,400 rubies respectively. Each gives three random class-compatible pieces: a weapon, armor and boots. The listed level is still required to equip them; three backpack spaces must be available.

Before confirming, you see the odds for each independent piece: 70% Epic +5, 25% Legendary +5 and 5% Legendary +8. Eligible class-preferred bases have equal chances within each slot; affixes and their values vary. Duplicates are possible, and a stronger build is not guaranteed. The result shows your actual saved items and their estimated contribution to your build. Reconnecting recovers the same purchase without charging or rolling again.

Workshop packs contain fixed amounts of gold, essence and scrap for normal crafting and reinforcement. Essence packs contain 200, 1,000 or 5,000 essence. Their exact contents and ruby prices appear before confirmation. These resources and equipment qualities can also be earned through play; packs accelerate existing progression.

Elixirs now include Apex Experience and Apex Skill at 2,500 rubies each. +500% means six times the normal relevant XP: enemy-kill XP for Experience, or skill, summon bond and talent-point XP for Skill, including refuge practice. Each vial lasts one hour of active play. Matching vials extend the effect to at most two hours; different grades do not stack. Purchases store the vial until you activate it. You can also brew one with 1,000,000 gold and 25,000 essence.

This release also fixes distance-based enemy retreat and rapid recovery inside closed Rift rooms, while preserving their attacks and legitimate healing. It does not add suspended-tab Rift continuation or change ordinary world and dungeon return rules. Your existing characters, equipment and chapter rewards are preserved.