A guild for your whole account
Create or join a guild, manage its members and talk in a private guild channel.
Open World, then Guild, or use Guild in the Account section. Each account can join one guild with up to thirty accounts. Your ordinary characters share that membership; your three-character hunting party stays personal.
A saved level-three character who has left home can create a guild for free, apply to join, represent the account and chat. Leaders can manage applications, appoint officers and transfer leadership. Guild creation is limited to once per day; names and tags remain reserved after disbanding.
Guild chat keeps twenty-four hours of history for members and includes report and mute controls. The same posting and moderation rules apply as in World chat.
Desktop shows the roster and chat together. Phones use Guild and Chat views, with continuous member lists. A request with an uncertain result can be confirmed again without repeating its effect. Read-only characters can view their guild, but cannot change it or send messages.
This release adds membership and communication. Collective guild objectives and the player market remain upcoming work; there are no guild progression rewards in this release.