The Watcher sees past your army
Focused boss strikes and stronger late-game enemies restore pressure behind the front line.
Bosses above level 60 alternate their basic pressure with a focused strike. Its targeting line follows the chosen character during the warning: break line of sight or move beyond its range, or prepare a shield and healing. A simple sidestep or a summon standing in the way does not cancel it. Ground attacks remain dodgeable, and a nearby party frontline can still take the boss's attention before the warning locks.
From enemy level 60 to 160, ordinary attack damage gradually rises by up to 25%, while boss health and damage rise by up to 50% over the previous version. The Ageless Watcher receives the full increase. Rewards do not multiply, and the opening through level 60 keeps its existing stat budgets. Earlier bosses remain outgrowable.
A field boss no longer resets itself just because its charge or crowd movement carries it outside its home boundary while its opponent is still inside. Pulling the fight out of the arena still makes it return and recover. Stronger enemies may require more healing and recovery time during active and offline hunts; Premium and XP-elixir multipliers are unchanged.
Advanced skirmishers can pursue the character behind summons, and ordinary hit flashes no longer pin these flankers in place. Slowing abilities still work. Other creature roles retain their targeting, and your earned levels, equipment, training and summons remain. Offline encounters use the same updated enemy stats and existing safe-return rules.