The Other Arrival: a first Echo, clearer menus and World chat
A reflection waits beyond the house. The first Echo encounter arrives alongside all six class skills in one Grimoire view, consolidated menus, World chat and automatic equipment upgrades.
Version 0.57.0 connects the beginning of the story to a permanent character choice, and makes the growing set of game systems easier to reach.
The door left open
A note in the house leads to the Other Arrival: an Echo wearing the character's appearance, with attacks that change by vocation. Marked ground announces its attacks. The journey back to the house reveals a memory and a brass-key memento.
Completing the encounter offers a permanent choice. A Necromancer can strengthen a single permanent summon or command more summons with a damage tradeoff. Other paths choose between improvements to their first skill, or attack and resilience for the Survivor. This is the first Echo encounter, not a complete campaign of Echoes.
Company on the road
World chat shows the last 100 messages from the previous 24 hours. Characters can write after reaching level 3 and leaving the house. Report, mute and moderation controls help keep conversations welcoming. Messages show character names, vocation and level.
Equipment that keeps up
Automatic equipment compares the whole loadout, respects vocation and level requirements, and protects favourite and upgraded pieces. Better loot can be equipped during hunting and away progress. Equip best remains available in the backpack, alongside switches for automatic equipment and merchant purchases. The merchant setting respects the gold reserve and allows at most two automatic purchases per day.
A clearer menu
The desktop menu groups Character, Hunt, World and Settings in four columns. Each action has a shortcut; Auto remains on the HUD. World chat stays directly accessible beside it.
All six skills of a vocation are visible together in the Grimoire. Training, quests, vendors and store deliveries use more of the available space. Large collections turn pages only when they exceed the available area. Buttons have clearer selected, disabled and keyboard-focus states.
The adventure remains solo, with online rankings and chat. PvP remains disabled. Existing characters and paid memberships carry forward.