Small details, clearer combat
Complete focus outlines, distinct attack silhouettes and a lighter combat sound mix.
Keyboard focus now sits inside fields and buttons, keeping the full outline visible when a control touches the edge of a menu. The same rule covers character creation, inventory, chat and the other game panels.
Friendly projectiles have more distinct silhouettes: arrows, embers, spectral wisps, ice shards and thorn darts. The Alchemist throws a small vial; melee trails distinguish blades, daggers, holy strikes, rift echoes and the Druid's claws.
Basic attacks use shorter sound cues with different sample, pitch and volume combinations for each vocation. Summoning keeps a separate cue, and repeated pet impacts sit lower in the mix. Sound preferences and mute remain in control.
This is a presentation update. Damage, reach, attack timing, enemy warning areas, saved progress and prices are unchanged. No external audio service runs in the game.