Safer hunts while away
Offline Auto Hunt recovers between fights and stops at a refuge when the chosen area has no sustainable targets.
Offline hunting now applies its level and health checks in the area where the hunt started, as well as areas reached through automatic advance. Previously, these checks only protected a hunt after it had advanced to another region.
A character recovers between sustainable fights. If a fight reaches the safety threshold before the enemy can be defeated, that encounter is abandoned without rewards or lasting damage to the creature, and the hunt tries another eligible target. If no viable targets remain, Auto stops and the character returns alive to the last refuge visited, without a death penalty. Rewards from completed encounters are kept.
Short absences now continue the current encounter correctly. A fight the character cannot sustain ends safely instead of repeatedly restarting.
The return summary explains when a hunt was stopped for safety. Select a safer area before restarting Auto. Manual combat and its existing death rules are unchanged; this update does not refund losses from earlier sessions or change potion-purchase preferences.