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Warm lights in a darker world

Regional dusk tones and local firelight give the world more depth, with less glare on open terrain.

Forests, salt flats, the furnace, winter and the World's Wound now have distinct ambient lighting. Color transitions blend as you travel. Campfires, torches, street lamps and visible hearths cast warmer light around them.

A gentle fill keeps party members readable. Interface panels and enemy names remain outside the lighting layer, while projectiles and impact effects retain their brightness.

Lighting uses reusable low-resolution buffers and a bounded number of local lights, with a smaller budget on phone layouts. This visual change does not alter combat, movement, rewards or offline progress.